One bonus of being part of a paid package is that there are almost zero microtransactions for Firestorm. In the battle royale world this seems like an eternity of a wait to get into some action, especially if you died right off the bat in the previous game. I didn’t have trouble finding games on PC but queue times usually took anywhere from one to three minutes, and then another 60 seconds in the pre-lobby. Part of a PackageBecause Firestorm isn’t a separate game mode for purchase or free-to-play (similar to how the Call of Duty: Blackout mode was made available as part of the CoD: Black Ops 4 package,) its player base is inherently limited, but so far that doesn’t seem to be a big problem. Dropping ammo is actually very easy in Firestorm, which I appreciate, but the overall inventory HUD takes up a lot of real estate on the screen and feels intruding when I’m trying not to get shot. It was extremely frustrating to have to leave myself exposed while trying to hover over the correct item while avoiding loot I did not need, and because you have limited ammo storage space picking up the wrong type by mistake is a pain. This is similar to Fortnite, but the key difference is that there is no need to manage ammo in Fortnite, so in that game you have the freedom to walk over ammo and focus on picking up the items you’d like. After an enemy dies, their loot splurges out in an extremely disorganized and awkward fashion. Unfortunately, Firestorm didn’t nail the entire loot formula. In squads, covering each other is vital and the payoff is well worth it. In solos, this becomes an anxious waiting game because other players can hear or see that you are taking over control points and make their approach. Firestorm even has control points and caches you can unlock to receive guaranteed tier-3 loot, although they take a while to unlock, leaving you vulnerable. This is actually my favorite part of Firestorm because battle royales that make you scavenge for loot for the majority of a game take too much time away from the combat portion. ![]() Loot and ammo are so abundant on Halvoy that you don’t even need to land in a named location to get geared up quickly. There’s also an intuitive system that allows you to quickly see which items are better by clearly displaying the tier of each item, minimizing the time you’re inspecting loot instead of watching for enemies sneaking up on you. Regardless of tier, each weapon maintains the same solid shooting mechanics seen in Battlefield V’s other modes, and there are some standouts: the Kar98 tier-3 version is a monster of a sniper, and you can’t go wrong with the tier-2 or tier-3 version of the MP40. Some of the scopes on the tier-3 weapons actually made shooting harder for me, but eventually you’ll pick up on what kind of variants you enjoy. “You’ll find that there are different tiers of each weapon, with higher tiers coming with upgrades such as pre-attached scopes and better recoil. When you jump out of a plane and deploy your parachute you have great control of your descent, allowing you to land precisely where you’d like (as opposed to battle royales like Call of Duty Black Ops 4: Blackout, PUBG, and Fortnite, which all have different and complicated ways to drop and land faster which feel unnecessarily restrictive.) Firestorm does do a fantastic job when it comes to two other fundamental parts of battle royale games: Good drops and plenty of interesting loot. ![]() ![]() Which is a shame, because it’s at least uniformly beautiful. Even though Halvoy is so large that matches begin with the titular firestorm already in effect and setting parts of it outside the contracting circle, the absence of landmarks made running around the map uninteresting for me because it all felt the same. When I recall stories and experiences about most battle royale games, the location of where the situation took place is always the first thing that comes to mind In Firestorm, it all blends together. I know roughly where I am on each of those maps based on proximity to Fortnite’s Tilted Towers or PUBG’s Pochinki, but Firestorm is just a bunch of rolling green hills, snow, and identical quaint houses. “By contrast, PUBG, Fortnite, and Apex Legends all have maps with distinctive areas and named locations that stand out.
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